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DS PLAY day 2012

A fun-filled day on play. Covering the art, science, business and the future of games and gamification.

Aimed at everyone interested in harnessing the power of play, and connecting with the brightest and most respected minds working with game and gamification. Our lineup inclues the best people doing games in London today.

Highlights include opportunities to participate in our mammoth 100 player game, and to connect with the industry’s superstars to share the sources of their inspiration and learn their secrets.

Evening Party

ukie

The Play Day Party, organised by Ukie in association with PlayGen follows the day’s talks and other activities. Taking place in Shoreditch’s Big Top, Party guests will have the chance to network with developers, publishers, innovative companies creating new interactive experiences, as well as investors.

Award-winning video game radio show and podcast One Life Left will be bringing its celebrated video game karaoke to the Party. Premiered at Nottingham GameCity and fresh from a triumphant appearance at San Francisco’s Game Developers Conference, video game karaoke takes classic singalong songs and makes them about video games.

Discover some of the PLAY day’s stars.

Alex Dale
CMO

King.com

Kam Star
Chief Play officer

PlayGen

Henrique Olifiers
Co founder, Gamer-in-Chief

Bossa Studios

Raf Keustermans
Co-Founder, CEO

Plumbee

David Rose
CEO

We R Interactive

Rob Davis
Founder and Director

Playniac

Jo Twist
Chief Executive

UKIE

Mike Hawkyard
Chief Play officer

4T2

Martha Henson
Multimedia Producer

Wellcome Collection

Mark Sorrell
Development Producer – Games and Broadcast

Somethin' Else

Mario Herger
Senior Innovation Strategist

SAP Labs

Craig Smith
PR and Marketing Entrepreneur

Share The Match

Barry Pilling
Company Founder

Telegraph Hill

Chris Lowthorpe
PhD Researcher and Lecturer in Game Design Process

University of Abertay

Adam Mencwal
CEO

ARnav

Quick Overview

Play’s what you get to do after you’ve finished work right? Not any more. It’s not news that play is now big business (stop playing Angry Birds on your iPad and pay attention you at the back). Just as crucial, though, is the way play and playfulness is seeping into how we work. So the key at Day 11 of Digital Shoreditch 2012 was about filling the hours with fun and play. Play’s the day we look at art, science, business and future of games and gamification.

Play Play Play Play
Play Play Play Play

See more photos here

Kam Star, Chief Play Officer,PlayGen kicked things off with the Keynote, The Rise & Rise of Play. Kam looked at how games and playful interactions are evolving and identifying the biggest opportunities. Clay Ewing, games designer at DataPlayed asked “How do you take a message and turn it into a game?” and identifies best practice for working with non-profit organisations. And is game design an art, a science … or simply a secret? Chris Lowthorpe, PhD researcher at Abertay University, explained how to make the gaming experience better by design.

Phil Stuart, creative director of Preloaded lead a talk on the power of “games with purpose”, tackling issues such as drug abuse, death and mental illness. And Martha Henson of the Wellcome Collection debated how games can inform education in the snappily titled How we got millions of people to play our games and learn stuff.

Please don’t kill me! took an interesting slant on the narrative of games – and how brands like LEGO have changed the game, by allowing players to win not lose. TV was once the young kid on the block, but has seen its thunder stolen by the proliferation of other media in the past decade or so. But TV was the genius in finding and developing huge mainstream audiences – and keeping them loyal. In Telefication – what games can learn from TV, we took lessons from the granddaddy of media. And while you’ve got the telly switched on – don’t just sit there, tweet something. TV Beyond the Hashtag looked out how we can turn a passive TV audience into active online fans. How do you find and build that community?

Detailed Programme

  1. The rise and rise of play. How games and playful interactions are evolving and what are the biggest opportunities. 9:30am to 9:50am

    • Kam Star @playgenChief Play Officer, Playgen

      Kam Star is a digital media entrepreneur, inventor and an award winning games developer. Creating his first computer game in 1986, he studied Architecture and is deeply passionate about innovation in play, influence, games and social media. Founder of PlayGen, Kam designs and develops playful solutions and platforms for delivering engaging experiences across the digital landscape. He has produced gaming projects for the BBC, AVIVA, Eden Project, UNESCO, McKinsey, Oxford and Cambridge Universities, NESTA, MoD, NHS, TSB, Wellcome Trust and many more.

  2. Introduction to the game 9:50am to 10am

    • Kam Star @DigiShoreditchFounder, Digital Shoreditch

  3. Developing for games as a service 10am to 10:15am

    Games are no longer about shipping software in a box. The market is moving to a service model where a game can change constantly over time through teh addition of new levels and new challenges. These games are also free to play so a new range of monetization models have been invented. This talk will use a case study approach to describe how design and then deliver games as a service.

    Questions answered :
    - How to develop and run games for Facebook and other social networks – How to market games virally and through traditional channels – What are the monetization options for “Free” services

    • Alex Dale @alexjamesdaleCMO, King.com

      Founder and MD of broadband ISP Virgin.net, General Manager for Consumer and Online Products Microsoft Central & Eastern Europe, CMO King.com

  4. The publishers are dead?! Lessons from digital game distribution 10:15am to 10:30am

    In this talk I will report on the lessons learned from working with and studying an independent games developer that faced the fundamental choice of self-publishing its content vs. contracting a publisher for marketing and promotion activities. We here voices from the indie community that the publisher is dead, but is this really the case? I will shed light on this issue by reporting on my insights. Questions answered : – What are the costs of partnering with a publisher? – What are the benefits of partnering with a publisher? – Which marketing activities have significant impact on sales performance? – When should you team up with a publisher and when not?

    • Joost Rietveld @gjrietveldResearcher / consultant, Strategy Guide UK

      Joost is a strategy PhD candidate in video games at the London Cass Business School. Joost has a rich experience in the fields of strategy and digital games having worked for mobile development studios, start-ups and creative agencies. Joost aims to bridge the gap between academic business research and the world of video games through accessible research, blog posts and consultancy.

  5. Game Design: Art, Science, or Secret? 10:30am to 10:45am

    We’re all gamers now. As the full realization of what games can achieve dawns, this sessions asks what is game design? Is it an art or a science? Is there a perfect process, or processes? Should we share our design knowledge in the interests of innovation? Using real-world design examples this talk goes in search of making game experiences better, by design.

    Questions answered :
    What is game design? Is it really design, or software development? Is there a ‘perfect process’ that suits all design problems? If there is, what is it? If there isn’t, should we try find one by sharing successful design processes? And just why are many game designers so secretive about their craft?

    • Chris Lowthorpe @chrislowthorpePhD Researcher and Lecturer in Game Design Process, University of Abertay

      Game Design Process PhD, Lecturer, Social Spieler, Pixel Positioner. Likes: games, education, music, books. Unlikes: pessimism, lack of vision, Michael Gove.

  6. Drawing is at the Heart of Game Development 10:45am to 11am

    It seems counter-intuitive, but traditional drawing skills are ever more important for the games industry, despite the increasing technology. Drawing is to an Artist what literaccy is to a writer, numeracy to a mathematician and musical score to a Musician. Without a solid ability in the craft of drawing, an artist cannot communicate ideas, tell compelling stories and persuade customers to play games. Without drawing, the games industry will not flourish.

    Questions answered :
    A passionate plea to put traditional drawing centre stage in the education system. Why is drawing important to the games industry? What do we mean by traditional drawing? How do we teach drawing? Can anyone learn to draw, or is it a mystical gift from the Gods?

    • Michael Powell Principal Lecturer, Programme Leader Game Art Design BA Hons, De Montfort University

      \

  7. How we got millions of people to play our games and learn stuff 11:20am to 11:35am

    What’s the key to creating fun but genuinely engaging games on factual and even controversial subjects? How do you reach new audiences with your educational games?

    • Danny Birchall @dannybirchallWellcome Collection

    • Martha Henson @marthasadieMultimedia Producer, Wellcome Collection

      Martha Henson is a Multimedia Producer at the Wellcome Trust where she makes films and produces games and interactives. Before joining the Trust she worked for several years as a freelance filmmaker on educational and corporate productions before moving into work on more interactive online projects. These have included the award-winning Spooks Interactive 10 week long game for the BBC and Kudos Productions and online comedy short films for Moving Wallpaper on ITV. She blogs at marthasadie.wordpr

  8. Angry Government 11:35am to 11:50am

    A talk about how government can learn from Angry Birds, discussing the importance of gaming techniques in promoting greater engagement in governance and democracy.

    Questions answered :
    1) How can government engage citizens better in the era of digital democracy? 2) How can games design influence how future democracy is designed?

    • Chris Quigley Chief Evangelist Officer (CEO), Delib

      Co-founder of digital democracy company Delib, Chris has advised the White House, No.10 and 100′s of governments across the world on how to govern better using the internet.

  9. More than just fun 11:50am to 12:05pm

    Games can do much more than just entertain. This Micro-talk highlights the power of ‘games with purpose’ and how they can be used to engage audiences on subjects like death, drug-addition and mental health.

    • Phil Stuart @philstuartCreative Director, Preloaded Phil Stuart is co-founder and Creative Director of Preloaded, a London-based game studio. An afici

  10. Back To the Good Old Tangible World 12:05pm to 12:20pm

    It’s time to move away from the safe margins of our screens and experience the sensations of the good old tangible real world. As the boundaries between the real world and what we used to call digital are blurring, we have the unmissable opportunity to innovate, combining creativity and technology to define new emotional experiences and new ways for people to interact with each other.

    Questions answered :
    From the Mind-controlled Scalextric to EELS, a 3D projection mapping multiplayer game. An overview on B-Reel’s approach to experimental technology, storytelling and the tangibleness of interactive experiences.

    • Riccardo Giraldi @girazCreative Director, B-Reel

      Riccardo Giraldi is Creative Director at B-Reel London. He started his career playing with Lego and is not sure how he ended up working in the digital industry.Over the years Riccardo developed a strong geek accent and found wild satisfaction in watching his ideas quickly coming to life thanks to computers and the Internet.Riccardo loves getting his left and right brain hemispheres to work together. He worked in Florence, Stockholm and London with companies like unit9, Helpful Stranger

  11. uKinect- gesture recognition games 12:20pm to 12:35pm

    Using Microsoft’s Kinect technology the Gamelab team have developed the first stages of a gesture recognition system game for kids with learning disabilities

    Questions answered :
    Designing Games for Learning for SEN.

    • Jonathan Hassell @jonhassellProfessor, Gamelab London

      Former Head of User Experience at BBC now runs Hassell Inclusion which in partnership with Gamelab London has developed an exciting new approach to engaging kids with learning disabilities. Jonathan is also a visiting Professor to Gamelab.

  12. Building Massively Multi-Platform, Multi-Player Games 12:35pm to 12:45pm

    Boss Level are building games that you can play with your friends and family, via your PC at work, your mobile phone on the bus and then on your TV at home i.e. the same game played from ‘the cloud’. During the talk Nick will explain the thinking behind the technologies used, the challenges faced and some of the solutions adopted.

    Questions answered :
    - Is HTML5 a viable platform and if so, who for and why ?
    - I want to do the same – how do I do it ?
    - Some thoughts on design and best practice.

    • Nick Brown CEO, Boss Level Games

      Nick has over 15 years experience in the creation, use and monetisation of disruptive technologies in the connected web, mobile and smart TV space. After obtaining an Honours degree in Law from Cambridge University he has worked in technical, sales and managerial roles for blue-chip organisations, the venture capital community and a number of high profile start-ups. In founding Boss Level, he acknowledges a 30-year love affair with digital gaming and rather unsurprisingly admits to playing far too many computer games in what little spare time he has.

  13. The Fly in the Urinal 12:45pm to 12:50pm

    How can we harness the urge for play to make the world a better place? How to designing gameful applications.

    Gamification – how to Designing gameful applications

    • Endaf @endafkThinker in Chief, Games for Brands

      Just an all-round awesome guy

  14. Table Top: Emerging Channels for app distribution 1:45pm to 2:15pm

    · Choosing a platform, one or all?

    · Expansion & diversification

    · Creating awareness

    · Driving customers to your app

    · Improving app rankings

    • Catalysis on behalf of Intel @IntelUK

  15. Table Top: Personalised Music and Gaming 1:45pm to 2:15pm

    Mobile computing has opened the doors for many new types of personalised interactive experiences. When experience designers know so much about what a user is doing at at time, they can tailor the content to fit perfectly into the users life. This talk will look at some of the ways RjDj has explored this with apps such as Inception the App and Dimensions. For instance by creating sonic experiences which change when you are still, quiet, running, during the night, or when its full moon. Questions answered : What can make content relevant to peoples lives? How can we make digital content have real value again? What is the future of distributed music beyond the recording?

    • Robert Thomas @dizzybanjoCCO, RjDj

      Robert Thomas is a reactive music composer and interaction designer at RjDj the innovative company responsible for the 4.2 million downloads augmented reality sound app “Inception the App”. They have recently launched their follow up app – “Dimensions”.

  16. Table Top: Quantified Self for non-tech geeks 1:45pm to 2:15pm

    The Quantified Self movement is getting lots of interest, with new devices (Nike Fuleband, Jawbone Up), websites (Tic Trac, Track Ignite) and apps appearing. Most products and services are designed from the point of view of the technology; not the end user. How can things be designed from the user’s perspective, being simple to use an beautiful in order to attract the non-geeks? We’re having a try with uMotif.com and would like to share our story Questions answered : Is Quantified Self going to become mainstream? How to attract the non-tech geek? Does uMotif have an interesting approach?

    • Bruce Hellman Co-Founder, uMotif Limited

      After wanting to know how badly his new son was sleeping, uMotif co-founder Bruce decided he needed to keep a track of things. Problem is other apps are too complicated and he stopped using them; so the uMotif concept was born.

  17. Table Top: Will Broadcasters lose out with Smart TV and Mobile? Focusing on Football and Share The Match. 1:45pm to 2:15pm

    The future of the television screen is interactive and will be used in conjunction with a number of other devices. TV will have to change and become more social. Who are the big players in the social TV space and who is winning across the globe?

    Questions answered :
    What is the future of broadcasters? How do social networks play a part in the television space?

    • Craig Smith @CraigalansmithPR and Marketing Entrepreneur, Share The Match

      A highly motivated, and energetic 23 year old communications graduate who has amassed an extensive collection of very senior level contacts through focused application and a well rounded amount of work experience in both private and public organisations during a short space of time. Previously worked for BT, Deloitte, HMRC, and BBC World Service. Currently travels the world meeting the heads of mobile of all the big companies … and talks on the future of: Football Advertising, Crowd-source

  18. Table Tops: Mechanics as the Message 1:45pm to 2:15pm

    Games are increasingly being used as a method to teach people about complex systems. While it’s easy to claim you’re being innovative by creating a game that embodies your message, it’s a lot harder to make a game that really does it. Join us as we dive into and tackle the problems of making serious games that are both fun and informative.

    Questions answered :
    How do you take a message and turn it into a game? If you’re a game designer, what are the best practices for working with nonprofits? If you’re a nonprofit, what are the best practices for creating games and working with designers?

    • Clay Ewing @clayticalGame Designer, DataPlayed

      Clay Ewing is a game designer, programmer and educator interested in art, education, information systems, and the collision of society with technology. He holds a Master\

  19. Table Tops: Taylor Wessing 1:45pm to 2:45pm

    - IP and merchandising – what every start-up needs to know (and every investor will expect).

    - Privacy issues for on-line start-ups – what needs to be done in the early days?

    - Mobile devices and apps – terms of use, getting the details right.

    - Gambling regulations.

    - Unfair trading/advertising.

    • TW TechCity @TWTechCity

    • Jamie O’Brien Associate, Technology, Taylor Wessing

      Jamie is an associate specialising in all aspects of telecoms and information technology law, with a particular emphasis on commercial and regulatory telecoms work, such as drafting and reviewing wholesale supply agreements and data centre agreements for major communications service providers and their customers, drafting customer-facing standard form of agreements and acceptable use policies, and advising on compliance with consumer protection laws and the UK and EU telecoms regulatory regime.

    • Patrick Clark @p_t_clarkPartner, London Technology

      Patrick is a partner in the IT, Telecoms and Competition Group at Taylor Wessing and leads the firm’s telecoms practice.

    • Sarah Needham Senior Associate, Location Technology

      Sarah is a senior associate in the IT, Telecoms and Competition team. Sarah advises on commercial contracts with a particular specialism in the media sector. She also advises on data protection issues.

  20. Table Top: Gamification for Enterprises 2:15pm to 2:45pm

    • James Gardner @bankervision

  21. Table Top: Marketing game apps 2:15pm to 2:45pm

    · Reasons for success

    · Targeting audiences

    · Raising awareness and creating advocates

    · The value of conventional marketing and PR

    · Blogging and user generated promotion

    · Apps and discoverability

    • Catalysis on behalf of Intel @IntelUK

  22. Table Tops – session 2 2:15pm to 2:45pm

    uKinect – gesture recognition games – HAssel Inclusion, Gamelab

    Building Massively Multi-Platform, Multi-Player Games – Boss Level Games

    Telfication – What Games Can Learn From TV – Somethin’ Else

    • Mark Sorrell @SorrellDevelopment Producer – Games and Broadcast, Somethin\’ Else

      Mark Sorrell is a ‘games guy’ who has worked in the TV industry for the past decade. In an increasingly convergent world, the insight such an unusual background can bring is becoming ever more useful. Also, he has stupid hair, an amusing face and the voice and physical presence of a Norse deity.

    • Nick Brown CEO, Boss Level Games

      Nick has over 15 years experience in the creation, use and monetisation of disruptive technologies in the connected web, mobile and smart TV space. After obtaining an Honours degree in Law from Cambridge University he has worked in technical, sales and managerial roles for blue-chip organisations, the venture capital community and a number of high profile start-ups. In founding Boss Level, he acknowledges a 30-year love affair with digital gaming and rather unsurprisingly admits to playing far too many computer games in what little spare time he has.

    • endafk @endafk

  23. Games and Entertainment – Playing with TV 2:45pm to 3:10pm

    It’s become clear that Generation G wants to play with content, and if it’s not interactive and playful, then content is not working hard enough to engage with the modern audience.
    A panel session exploring the ramifications of these trends for the games space.

    • Mark Sorrell @SorrellDevelopment Producer – Games and Broadcast, Somethin\’ Else

      Mark Sorrell is a ‘games guy’ who has worked in the TV industry for the past decade. In an increasingly convergent world, the insight such an unusual background can bring is becoming ever more useful. Also, he has stupid hair, an amusing face and the voice and physical presence of a Norse deity.

    • Richard Kastelein @expathosMD, Agora Media

      Richard Kastelein is a Creative Technologist and Canadian Expatriate based in both the UK and Netherlands. Winner 2010 Deloitte Tech., Media & Telcom (TMT) Predictions for Entrepreneurs in Holland for futurist views on Social TV and Media Convergence (Tech Visionary). 2011 Computerworld Honors Laureate for Innovation, his 5-year Atlantic Free Press project was honoured in Washington DC for visionary application of IT to promote positive social, economic and educational change including category

    • Rob Davis @rbdavisFounder and Director, Playniac

    • Jo Twist @DoctoeCEO, UKIE

      Dr Twist comes from Channel 4 as Commissioning Editor for Education where she commissioned Digital Emmy-winning Battlefront II, a stable of games, and social media projects. Previous positions include Multiplatform Commissioner for BBC Entertainment & Switch, BBC Three Multiplatform Channel Editor and in a former life was a technology reporter for BBC News. With a background in digital media, education, creative technology and youth culture, Twist brings a wealth of experience in all aspects of interactive entertainment including media, technical innovation and creativity, commercial and political issues.

    • Dan Mayers @WeRtweetingGame Designer at WE R Interactive Ltd

  24. Please don’t kill me! 3:10pm to 3:20pm

    • Mike Hawkyard @mhawkyardStrategy Director, 4T2

  25. How do I influence you? 3:20pm to 3:30pm

    We as humans are tuned in, or so we think. However certain effectors such as context and emotion can effect our decisions and judgement. This is especially prominent in a GAME like environment.

    From social gaming to full on retain commerce design, learn how to design your experiences to enhance engagement and increase factors such as acquisition, monetization and retention.

    I’ll take you through how certain behaviour heuristics can effect how we consciously and unconsciously perceive the digital environment.

    Not just for Game designers, but for brands and retailers who want to engage there customers through unconscious thinking.

    • James Allsopp Design director, PlayGen

      Design Director for PlayGen, made over 20 games for a wide variety of companys as well as health, government & defence sectors. Specialising in psychology & social behaviors, also do workshops & consultancy for anyone interested in Gamification.

  26. Fun, Inc – Using Games to Thrive in the Digital Age 3:30pm to 4pm

    Tom Chatfield, author and thinker, will talk about the use of games and also how to thrive in a digital age.

    • Tom Chatfield @TomChatfield

  27. Innovative Finance for Games 4:20pm to 4:30pm

    How does crowdfunding operate in the UK and how can it work for your games business? Dan Wood from games trade body Ukie will give you a run through of what you can and cannot do with crowdfunding in the UK and then Matt Wieteska from Six to Start will give insight into how they’ve made crowdfunding successfully work for them.

    • Daniel Wood Head of Communications and Public Affairs at UKIE – The Association for UK Interactive Entertainment

      Dan is Head of Communications and Public Affairs at games and interactive entertainment trade body. He’s recently produced Ukie’s report on UK crowdfunding and is lifelong fan of all things gaming.

    • Matt Wieteska @gamecat

  28. Telification – What Games Can Learn From TV 4:30pm to 4:40pm

    Fancy something completely different? Despite its incredible growth, the game industry is still dwarfed by the size of the television industry, in terms of time and money spent. What can games learn from television to help them find a larger and more mainstream audience, as well as find whole new areas to exploit? Here, Mark Sorrell, Development Producer for award-winning creative agency Somethin’ Else, takes you through an unusual way of looking at this problem, painting a picture of a future for gaming that takes what are often seen as television’s weaknesses and turns them into gaming’s strengths.

    Questions answered :
    Why is television such a dominant force in entertainment culture? How can games

    • Mark Sorrell @SorrellDevelopment Producer – Games and Broadcast, Somethin\’ Else

      Mark Sorrell is a ‘games guy’ who has worked in the TV industry for the past decade. In an increasingly convergent world, the insight such an unusual background can bring is becoming ever more useful. Also, he has stupid hair, an amusing face and the voice and physical presence of a Norse deity.

  29. The Next Great Industry to Be Disrupted by The Internet – Televison 4:40pm to 4:50pm

    A Headline I have been waiting for: “Future TV Disruption – Forbes says it’s Worth Half a Trillion Dollars For Internet Companies”. The intersection (media convergence) of TV, Gaming, Social, and the Web is the space that I work and love to revel in. And am happy to share my thoughts. From Apple TV to Zeebox – Connected TV to Social TV – there’s massive changes on the horizon. How can tech startups participate in the some 200 billion pounds in global TV ad spend that coming up for grabs?

    Questions answered :
    What is the next big thing? How will TV and the Internet intersect? What’s Connected or Smart TV? What’s Social TV? What’s Multiplatform Engagement? What’s Transmedia? What are TV Apps?

    • Richard Kastelein @expathosMD, Agora Media

      Richard Kastelein is a Creative Technologist and Canadian Expatriate based in both the UK and Netherlands. Winner 2010 Deloitte Tech., Media & Telcom (TMT) Predictions for Entrepreneurs in Holland for futurist views on Social TV and Media Convergence (Tech Visionary). 2011 Computerworld Honors Laureate for Innovation, his 5-year Atlantic Free Press project was honoured in Washington DC for visionary application of IT to promote positive social, economic and educational change including category

  30. TV Beyond the Hashtag… 4:50pm to 5pm

    Mainstream TV is finally starting to embrace the power of social media and the effect it has on the shows we love. But what else can be done, other than putting a hashtag on the credits? Well, plenty… Telegraph Hill, the company behind the online strategy for The Voice UK (BBC One), Hollyoaks (C4) and Free Speech (BBC Three) share their experiences of making active online communities around some of the nation’s biggest TV shows. Covering live drama events, Twitter-powered opinion trackers and community building on social platforms, Telegraph Hill will share the definite dos and deadly don’ts of this burgeoning area of the industry.

    Questions answered :
    How do you turn a passive TV audience into active online fans? What is the best way to build and satisfy an online community? What is social media best practice for a mainstream audience? How can new technology and methods evolve an old medium like television?

    • Barry Pilling @barrypillingCompany Founder, Telegraph Hill

      Barry Pilling is the co-founder of Telegraph Hill, a Social Production company creating awesome online stuff around TV shows. In doing so they turn casual viewers into that much sought-after commodity… hardcore fans.Current projects include BBC One\

  31. Keynote Panel – Where is the Next Revolution in Games and Playfulness Going to Come From? 5pm to 6pm

    • Tom Chatfield @TomChatfield

    • Henrique Olifiers @OlifiersCo founder, Gamer-in-Chief, Bossa Studios

      Creating games since the dawn of the 8 bits computers, released titles across a myriad of platforms, more recently focused on TV interaction experiments, MMORPG development and currently working with social games on Facebook.

      Primary goal is to shake things on the social games landscape and take it to a new level in terms of meaningful experiences, engaging gameplay and deeper content.

      Specialties: Social games, MMORPG, game design, mobile games, game marketing,
      development team management.

    • Raf Keustermans @raf_keustermansRaf is co-founder and CEO of Plumbee, a VC-backed social casino games startup in London

      He is a social games veteran with a background in gambling. He worked most recently as a strategic consultant for social and mobile game studios. Prior to that, Raf served as global marketing director for leading social game studio EA Playfish. Before Playfish, he headed up the European arm of EA’s successful casual games platform Pogo.com. He also worked for advertising agencies like BBDO, Grey and Publicis and was leading the marketing teams for online gambling operator Unibet in Western Europe (2005-2008).

    • Kam Star @playgenChief Play Officer, PlayGen

    • Paul Canty @paulcanty

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